Technology

Unstable Object, The

What do a luxury automobile, a cymbal, and a wall clock all have in common? What are the diverse attachments and experiences produced by those who make these things and those who consume them? What exchanges take place through the object itself—sensually, esthetically, abstractly? We often forget that most of the things we use are made by the labor of others, often in distant places, living dramatically different, diverse lives. What do these objects mean to them? How does their labor, their aspirations, their sense of alienation or satisfaction connect to ours?

Ceibas: Epilogue - The Well of Representation

In part a remake of Hollis Frampton’s Gloria! (1979), in part a repurposing of hacked, 16-bit video game technology; The Well of Representation asks us to reconsider our fear of the liminal. Following the convergent narratives of several voices, ranging from the linearly historical to the cybernetically personal, we come to understand the journey ahead: searching from interface to interface, knowing that whatever home we find will be a collaborative compromise. One where we might live beyond our representations and finally come to say what we mean.

-- Evan Meaney

Ceibas: We Things at Play

We have come to this place of meaning together, celebrating our un-remaindered completeness. Yet, in our wake endures a long procession of stowaways: misspoken sounds we unconsciously omit, the limitations of our alphabet, the ignored gaps of an imperfect analog, and most recently, these forgetful bits of the virtual. We celebrate the lineage of our information as we celebrate one another, not realizing that the loudest affirmations might come from these unacknowledged, unavoidable participants. With each generation, they say a little bit more, speaking a little bit louder.

Notes on the Death of Kodachrome

This piece purports to be about the discontinuation of the much-loved format, Kodachrome, and with it the further endangerment of super-8 film. But it has other agendas of reclamation and personal reckoning that are its true subject matter. We begin with a short, experimental s-8 film make in 1986, which makes rather prophetic assertions about the future of artistic expression and the dangers of bodily intimacy. From there we jump to 2005 and to digital video.

Black Rain

Black Rain is sourced from images collected by the twin satellite, solar mission, STEREO. Here we see the HI (Heliospheric Imager) visual data as it tracks interplanetary space for solar wind and CME's (coronal mass ejections) heading towards Earth.

Too Many Things

Too Many Things visits the world of objects--their accumulation and dispersal--and their creation of cummunities of curiosity.  The title is somewhat ironic.  My work has always fed on things as the symbolic and incidental expressions of human presence.  For a photographer, or a filmmaker, there can never be too many things; the camera likes to ferret them out and hang onto them, just as some people do.  "Piled-up structures of inference and implication," as Clifford Geertz described ethnography's places of study, have also been my sites of activity as an artist

AlienNATION

“Mining an ironic vein by turning technology against itself, AlienNATION undercuts the sociological ramifications of modern living. It is an astounding compendium of sci-fi images, textbook diagrams, special effects, and studio props, which together build multiple readings of the alien, the mysterious, and the obscure in American culture.

The New McLennium

As the expansiveness of video and its accompanying new technologies continues to transform our culture and our world, another historical tension is developing—not unlike the technological revolution seen at the last turn of the century. That tension is felt, analyzed, and articulated in all of these recent experimental videos—a tension oscillating between the expansive promise of global communications that inspire new freedoms and social patterns on one hand, and the use of new media forms to simply reinforce existing hierarchies and capitalistic power structures on the other.

Heliocentric

Heliocentric uses timelapse photography and astronomical tracking to plot the sun's trajectory across a series of landscapes. The entire environment seems to pan past the camera whilst the sun stays in the center of each frame, enabling us to gauge the earth's rotation and orbit around the sun. As the sun's light becomes disrupted by passing weather conditions and the environment through which we encounter it, it audibly plays them as if it were a stylus.

Earthglow

Earthglow is a poem written for the character generator and switcher that conveys a writer's internal dialogue through both subtle and dramatic color changes and through movement, size, and placement of words. The ambient soundtrack evokes the confleunce of past and present perceptions.

Luminous Image

The Luminous Image was an international exhibition of video installations held in the fall of 1984 at the Stedelijk Museum in Amsterdam.

ocularis

This video highlights several narratives concerning video surveillance—not to reiterate the conventional privacy argument but rather to engage the desire to watch surveillance materials and society’s insatiable voyeurism. A variety of subjects recount their interactions with surveillance—getting caught in the act of stealing or watching pornography, being discouraged from making an illegal ATM withdrawal—and question technological determinism, asking whether we choose to develop technology or technology shapes our choices.

Maxwell's Demon

A post-apocalyptic computer animated vision of humanity lost in an industrial wasteland, Maxwell's Demon was animated on a low-cost, consumer computer model - an IBM PC. The tape takes its title from an early 20th-century physics theory postulating the existence of an impossible intelligence, a being that knew the exact location, energy, and direction of every particle in the entire universe - something akin to your home computer, but a lot bigger."

Prim Limit

If second lives have grown into the landscape of social network space and avatars engage a full range of human emotions and experience, it follows that they would eventually encounter existential questions. A plot of land is purchased in the online network of SecondLife and a simple questions is asked: Where do discarded 3D objects go and can we build a dumpster to accommodate them? To find out eteam set aside a year to let this virtual land use problem unfold and what is captured in Prim Limit is the lived experience of avatars managing and recording this dumpster.

Time and Space Concepts

This tape was produced by Artists TV Network, documenting a symposium that included composer John Cage, choreographer Merce Cunningham, writer Richard Kostelanetz, and video artist Nam June Paik with art critic Dore Ashton serving as moderator. This freewheeling symposium taped before a live audience ranges from individual reminiscences to discussion of then-current art community concerns about music, literature, theater, art, dance, video, and technology.